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Posts Tagged ‘text’

  1. Text Based Adventures in the Classroom

    June 16, 2011 by Josh Caldwell

    Terminal

     

    You are standing in an open field west of a white house, with a boarded front door.
    There is a small mailbox here.

    This simple, succinct introduction opens the door to the rich immersive environment of 1980′s Zork, the most iconic example of the text-based adventure game genre. No graphics, no sound effects, just the richness of language to draw gamers into the experience. Though text-based games largely went by the wayside with the advent advanced graphical environments, it’s hard to ignore such games as examples of the beauty and power of language in an interactive narrative. Would that my Junior High English students possessed such descriptive prowess. (more…)


  2. Socrative – Realtime feedback from mobile devices

    April 4, 2011 by Josh Caldwell

    It’s time we start reevaluating our personal technology use policies in school (see the Speak Up 2010 report for some interesting stats). In the past, I’ve tried sites like Text the Mob to use student devices for realtime classroom feedback. Texting works fine, but setting up a question and getting kids to text the right number is cumbersome, at best.

    Socrative is a site that both simplifies the process and expands the feature set of mobile device feedback. Teachers can ask multiple choice, true/false or short answer questions as well as assigning quizzes, games and exit tickets. Students don’t need an account, they just plug in the teacher’s room number to login. Because it’s a web app, Socrative can be used from any device with a web browser and internet access. This opens up access to students with iPods/iPads (assuming your district allows them network access, which mine does not) but doesn’t provide access to normal (non-smart) phones. I definitely plan on kicking the tires when I get back from Spring Break, and I’ll post back here when I do.