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Posts Tagged ‘momentum’

  1. Why Gaming Part 2: Building Feedback Momentum

    April 25, 2013 by Josh Caldwell

    Newton's Cradle

    In my last post about game based learning I spoke to the power of rules in school and the need to create a rules system that supports and encourages learning and productive failure. Central to this issue is the dissonance between the goals of our rules (to create a safe and effective learning environment) and the student perception of those rules (punitive failure, demotivational grading). I see a similar disconnect of intent and outcome when it comes to feedback in instruction. Again, the goals of feedback are admirable and lofty – I tell my students what they did well and where they fell flat so that they may correct that behavior in the future, or better yet try again at the given assignment and demonstrate improvement, turn that C into a B or an A. Why is it then that students so often ignore my meticulously crafted feedback, or choose to live with the C instead of taking the opportunity to try again for the A? Why would that same student try over and over, often for hours on end, to get 3 stars on every Angry Birds level, when 1 star is all they need to progress? It turns out that the immediacy of the feedback in games makes all the difference. (more…)